Technical Artist

Beograd, Serbia

Does your creative thinking help you solve complex problems - especially those technical in nature? Do you have a sound understanding of all the aspects of game development, from art to code?

Good, because we're looking for a tech art generalist!  

As our Tech Artist, you  play a key role in developing our games. Your perspective will be essential for creating and harmonizing all components that make a polished and detailed game.

Be the voice of our players and secure smooth and seamless gameplay. 


What you get to do as a Desperado:

  • Work as a bridge between the artists and programmers, handle art assets and implement them into the engine;
  • Create high-quality in-game visuals;
  • Handle creation of VFX and animated content;
  • Implement the look, style and aesthetics of the game; 
  • Handle implementation of Ui systems;.
  • Device performance optimization;
  • Advocate for technically sound art pipelines and best practices;
  • Write editor extensions, tools and scripts to help artists make or integrate assets to the game;
  • Solve challenging technical issues in the asset pipeline;
  • Collaborate with engineers and testers to diagnose and resolve in-game problems;
  • Keep an eye on technological breakthroughs and make sure we reflect these in our product development.


Who you are:
  • 2+ years in the game industry or multimedia;
  • Well organized and independent;
  • An eye for UX (user experience) and visual quality;
  • Strong knowledge of Unity Game Engine;
  • Strong knowledge of animation techniques and principles;
  • Knowledge of visual effects and particle systems;
  • Proficient knowledge of C#.
Bonus points:
  • Good understanding of modern art pipelines for 2D/3D (Photoshop, Blender, etc);
  • Experience with mobile development;
  • Experience with Unity rendering pipelines;
  • Experience with Unity UI or other UI systems;
  • Experience optimizing graphical performance;
  • Experience developing custom shaders;
  • Experience with git or other version control.

Who we are:

We’re an ambitious team of game developers behind two successful casual mobile games Viola’s Quest and Woka Woka. Our third game, NoNo Crossing, was globally released in 2023. As a picture puzzle logic game, NoNo expands our portfolio beyond the marble shooter category, which has been engaging over 30 million players for years now. We keep our players curious by constantly evolving their favourite casual games. We’re an independent gaming company in Serbia, which basically means we drive our own decisions.


What we offer:

  • 4 day work week;
  • A place for your creativity to shine;
  • Continuous growth and learning opportunities;
  • A team of passionate people who put their colleagues first;
  • Private health insurance, 23 vacation days minimum, full sick leave coverage, fit pass, etc.


Sounds interesting? Click on the apply button and tell us more about yourself!

Technical Artist

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Technical Artist

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